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Killing enemies grants crystals to spend on more abilities, like an AOE field that damages everyone in range, or the ability to cast an electric cloud which also deals damage to everyone in the vicinity. She also has an EMP which, weirdly, doesn’t disable electronics and instead yeets people into the sky for follow-up damage. Shelia comes loaded with a decent amount of abilities, her most useful being a lengthy dodge tied to the B button that can evade damage easily. The shotgun feels great to shoot, and there’s a nice impactful thud with every trigger pull, but that doesn’t seem to translate into any meaningful amount of damage. The aim down sights mechanic isn’t the best, as it just doesn’t have the same level of responsiveness as other first person shooters like Call of Duty, though that’s to be expected considering this is the product of a single guy. It’s the gunplay and abilities that are Bright Memory’s biggest strength, and even then, not by a huge margin.
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Her jump isn’t great, and the grapple mechanic has a certain finickiness to it that can lead to some untimely deaths when exploring. On the default settings, her aim sensitivity is glacial at best, and getting her to navigate the environment can be a bit of a chore. Lead character Shelia is built like a steakhouse and does not handle like a bistro. Gameplay-wise, Bright Memory is decent enough, although there’s some clunkiness overall. It takes from a lot of places, but the end product feels like less than the sum of its parts. Plus, Bright Memory borrows a little bit from Devil May Cry, with a style rating in the corner of the screen during battle. The gunplay feels like your more typical FPS, with sprint and ADS as standard, but there’s also the DOOM-like penchant of chucking lots of enemies at you. Never mind.ĭeveloped by the one-man team of FYQD Studio, Bright Memory is certainly an ambitious game, proudly sporting its inspirations from the get go.
#BRIGHT MEMORY XBOX ONE PC#
Alright, so a large portion of the Xbox’s line-up is games that have been ported from elsewhere, but at least there’s Bright Memory, which-oh, it was ported from PC too. Planet Coaster: Console Edition is kind of new.
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#BRIGHT MEMORY XBOX ONE SERIES#
If the sequel can deliver on the promise shown here with the visuals shown in its trailer, I’m sure it’ll be one of 2021’s most surprising and impressive games.Ahead of the launch of the Xbox Series X | S, one of the biggest criticisms was the lack of new launch games, which isn’t strictly true. It doesn’t do anything to show off your shiny new hardware, and although the gameplay is fun, it’s over in a literal blink of an eye. If this cost even a cent more than eight dollars it would be a really tough ask, in spite of the fun on offer. Another time I exited to the console’s home menu to eat some dinner, and when I came back the sound was just entirely gone. Once, the sound became highly distorted until I rebooted my machine.
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I did have a few glitches during my time with the game, including multiple sound bugs. If you enjoyed the recent Doom games, this has a little bit of that same fun but executed at a much different level. The combat gameplay is really fun and slick, and although I died a few times on some of the tougher rooms, I never got frustrated. Don’t go in expecting more than one session of gameplay, and remind yourself that this was an incredibly small budget production. Still, for a one-man production that only costs eight bucks, this is just fine.
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The trailer for that sequel looks amazing, and like much more of a current game than Bright Memory does. Xbox Series S screenshot taken by the author.
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